Diablo 2 Drop Mode
All drops are perfect. All items made are perfect. This includes cube recipes, runewords, crafted items, etc. Drop rates are significantly increased as well as experience rates. Comes with an easy installer & expanded cube, inventory and stash sizes.
Diablo 2 Drop Mode
Features: -1.07 / 1.08 Unique Item Drops! -No more useless gold drops from monsters! -> Less screen clutter! Great for drop mods! Enhanced Drop Rates Enhanced experience gain! EXPANDED Stash, Inventory, and Cube sizes! Many NEW cube recipes to make your own items (original items, of course) and given the option to make them socketed, ethereal, or upgraded. New items for advanced cube recipes. they drop from all monsters and even chests. All items are perfect. All armors drop with perfect defense. All runewords, uniques, rares, and magic items come with perfect stats. Runes have a far greater drop rate and appear mostly from Chests alongside with Gems. Runes can easily be upgraded or bought from some NPCs if finding them deems too difficult Monster spawns are reorganized for Act 5 Some monster stats have been changed -ALL monster resistances were reduced so Sorceresses and Druids have a chance in Hell difficulties. Teleport works in towns & has reduced mana cost -Uber Cow Challenge - Normal difficulty only. Nightmare and Hell Cows are like normal but give better loot and experience. + Much more!
Tweaks: ---------- -Adjusted drop rates greatly & removed most Gold out of the formulas -Completely rebalanced and reworked item grade drops -Quality of Fragments achieved through transmuting with Obsidian Shards has been improved -Removed level requirements for all Runes and Gems -Reduced Mana Cost of Teleport to 1 -Piercing attributes on item now display the % chance -Converted all Enchanted Obsidians to Obsidian Shards. -Revamped existing Fragments and Moonstones including new/improved item graphics. -3x Fragment Grade 2 into Cube now creates a single Fragment Grade 3. -You must now have 3x Fragment Grade 3 to upgrade to a Moonstone. -Removed superfluous cube recipe: -6x Fragments -> 2x Fragment Grade 2 -Modified cube recipe(s): -Any socketed item + Moonstone + 2 Keys -> Unsockets item & Keeps gem(s) -Above recipe changed to: -Any socketed item + Moonstone + Any Skull -> Unsockets item & Keeps gem(s) -Adjusted max buy values (50k - 100k increased to 100k - 200k)
Hello there is a "lite" version of this mod?or any way that i can disable parts of the mod?i mean when i searched perfect drop i just wanted to remove the variance of the items and not a overall the vanilla experiencealso when crafting sometimes the result is an older version of the item.
This mod is devoted to people who want to enjoy the single player mode to the full extend. This is mainly achieved by increasing the overall drop rates of unique, set and rare items as well as runes. Also, the drop rates of very rare items such as Tyrael's Mightor high runes have been adjusted to a reasonable degree. Bosses in particular received an independend increase of their dropchances for unique items, thus are more satisfying to slay. Some Boss-drops were altered to fit certain themes. All ladder-only runewords and unique items were included. Furthermore The Secret Cow Level is now always accessible, even if the Cow King was slain.A more fluent gameplay is provided by adjusting the experience gain on higher levels - so no more hard grinding after the 80s. The Stash size has been increased and gambling got a higher chance of getting uniques and sets. And many more changes.
- A general decrease in junk-drops- Increased general drop rate for Uniques by 300%- Increased general drop rate for Sets by 500%- Increased general drop rate for Rares by 150%- Massively increased the drop-rates of runes, especially of high-runes- Adjusted the ratio of getting uber-rare items- Chests are less likely to drop junk- Super Unique Monsters (like Rakanishu e.g.) are far more likely to drop set-items- Increased drop-rate of unique monsters- The item-level and the required-level of 80+ weapons and armors were lowered, to increase the chance of them dropping before level 80
- Heavily increased drop-rates for the 5 Act-Bosses- Doubled the amount of gold drop off of bosses- A Mini-Boss class was included. They have a high chance of rare and unique drops but drop significantly less than Act-Bosses.- Monster of the Mini-Boss class are: -> Act 1: Blood Raven, Griswold, The Smith, The Countess -> Act 2: Radament, The Worm, The Summoner -> Act 3: The 5 Council members -> Act 4: Izual, Hephasto, the 3 Seal-Lords -> Act 5: Shenk, the 3 Ancients, Pindleskin, Nilathak- Altered the drop-rates of the 5 super unique monsters in the throne room of Baal- All three Ancients now drop items
The baseline drop rate in PD2 is roughly equivalent to vanilla's p5/5 (5 partied players in a game) for solo play, and scales up per player until it's slightly above the equivalent of vanilla's p8/8 when there is a full game of 8 players.
When you hit Level 25 you will have a choice to make. You can now do runs of either the Chaos Sanctuary or the Baal fight. While Baal gives the most EXP, Chaos Sanctuary gives better drops, so change between them at your own convenience.
p.s. me and a lot of other players reported lot of times that loot is totally broken, MF does not even count, you can run 100MF or 600MF, is the same. HighRunes stopped drop at a moment, not saure how it is now cause a stopped playing the game because I saw no sense to spend time farming nothing.Anyway, they will alyways tell you: I found 2xBER and 3xLO and a JAH this week, so loot is ok. because it seems that only a part of players are affected and in this case even Blizzard do nothing because even they say: ok, when some players found something seems to be ok.a, and almost forgot, crazy-dynos will also advice you to farm 20 more yaers(to be sure that have enough proof), make an excell file with what you have farmed, and then come back to forum to discuss.
to tell you since I started the beginning of October, in softcore I dropped 2 x cham, 1zod, 3vex, 1ber, 2 x sur and 2 ohm. and many ist,pul, mal and umand in hardcore 2 x jah that I started 3 weeks ago.
what I am saying is that the more mf you have and the more magic object you drop, hence the mf logic and I guarantee you that the runes are basic white objects and not in a separate category. therefore less mf = more white object on the ground.
Players can drop into a game that's already in progress locally simply by pressing start on the controller. From there players will be prompted to sign into an account and select a character. To leave a game in progress, players can hit "start" and use the "drop out" option in the menu.
There are two types of difficulty in Diablo 3. "Mode" is progression or level difficulty (which is also supported in the PC version) and is denoted by the names "Normal," "Nightmare," "Hell," and "Inferno." Players must beat all acts of the campaign in order to unlock the next mode difficulty, then start from the beginning again. Enemies will be of a higher level and difficulty. "Difficulty" is game difficulty (new to the console versions of Diablo 3) and is denoted by the names "Easy," "Medium," "Hard," "Master I," and "Master II." On higher difficulties, enemies will hit harder and have higher health. On Master I and Master II difficulties, players will enjoy increased gold and magic find. These two difficulties are unlocked after a short time of play. There is no interaction between "Mode" and "Difficulty," other than players can set them to whatever combination they please.
The tracking of quest progress is tied to characters. When a game is started, the host is in charge of which act and quest are currently active for the game, and can pick any that he or she has unlocked for that mode.
As long as players have the current mode unlocked on their characters, they can join any game in that mode, even if it's further along. If players do not have the mode unlocked, they cannot join (e.g. characters that have not beaten "Normal" cannot join "Nightmare" games).
In local play, item drops are shared. Online players will see their own set of drops. In combo co-op, online players will receive their own drops as usual and local players will continue to have shared drops. Players can freely trade items between each other by dropping an item from their inventories. They can also trade gold.
No, the 360 and PS3 versions of Diablo 3 do not have an auction house, real or virtual money. As a result, the item drops have been tweaked to be of higher quality overall, so players can self-sustain themselves.
The first thing to know about running the countess for runes is that it should always be done on players1. Due to the way her treasure class (which determines what she can drop) is structured, dropping items from her normal drop often takes away potential rune drops. So running on p1 will give many more runes
I manually calculated the correct rune drop chances for The Countess in Hell difficulty and presented them in this thread. This is a fairly complex calculation due to her item tc and rune tc interacting (as described in the linked post), and the most commonly used drop calculators are off by a fair margin. I will include the tables of the results in this guide as well.
In Hell the Countess can drop up to Lo but these are very rare as they are from her normal drop. From her special Rune Drop she can drop from El to Ist. With some patience it will be easy to cube up to Gul and Vex, below are Rune Words that use up to Gul and Vex.
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